At the moment I see six concepts that are fundamental for designing micromedia experiences:
Periphery/casuality: Microlearning applications have to feel peripherous and casual, for being usable in a state of (more or less) “Discontinuous Partial Attention”. Being a …
Flow: A main challenge is to design microcontent structures in a way that these are not experienced as de-contectualized fragments, but as small particles that …
Point of Presence: In the microcontent-based Web, stable roles and pre-defined identities become much more unimportant than in …
Gesture-driven: Micromedia experiences may be conceptualized as a flow of micro-impulses and responding micro-activities. Some activity has …
Openness: A ‘feeling of openness’ is crucial for a micromedia experience that has “to put the user in the center”. Still this …
Simplicity: Microlearning must be experienced as a simple activity on each device. Of course, …
nochmal mediatope